Effect: Increases ramming damage by 25%
Effect: Increases damage to structures by 15%
Variants: All weapon types.
Effect: Increase Elemental damage multiplier by 19%.
Effect: Increases Auxiliary weapon damage by 10%
Variants: Starboard, Port, Bow
Effect: Increases Weapon damage by 10%
Effect: Increases damage to weakpoint of 10%. Reveals weakpoints on the fleet of pestilence.
Variants: Bombard, Mortar
Effect: Increase Area of Effect by 10%
Effect: Increases range of all weapons by 5%
Variants: Demicannon, Torpedo, Sea Fire, Mortar, Rocket
Effect: Increase Range by 10%
Effect: Increase Projectile Speed of all weapons by 5%, except sea fire and auxiliary weapons
Variants: Torpedo, Bombard, Culverin, Long Gun, Ballista
Effect: Increase Projectile Speed by 15%
Effect: Increases loot from harvesting when hitting bonus zones
Effect: Increases Cargo Capacity by 10%
Effect: Restores 1% Severe Damage per second whilst out of combat
Effect: Increases Max Hull health by 5%
Effect: Increases maximum Stamina by 7%
Effect: Increases Acceleration and Deceleration by 8%
Effect: Reduces Stamina depletion whilst trimming by 15%
Effect: Increases Stamina recovery by 10%
Effect: Increases Acceleration by 13%
Effect: Increases the duration of Flooded on enemy ships by 10%
Effect: Increases Repair amount from Repair weapons by 10%
Effect: Increases Crew Attack damage by 10%
Effect: Increases damage to enemy ships with the Ablaze effect by 10%
Effect: Increases charge rate of Ablaze by 10%
Effect: Increases duration of Ablaze by 10%
Effect: Increases duration of Torn Sails by 10%
Effect: Increases charge rate of Crew Attack by 10%
Effect: Increases Threat Generation by 5%